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Wuthering Coast

Introduction

  1. Adventurers can challenge the Wuthering Coast 5 times per week. Challenge attempts will be reset to 5 at 02:00:00 (UTC+0) on each Monday.
  2. Adventurers need to choose a battle buff before the battle starts. Each battle buff can only be used once and will be reset at 02:00:00 (UTC+0) on each Monday.
  3. Individual Total DMG and Individual Rewards will not be affected if adventurers exit the Guild.
  4. Adventurers can only claim the rewards of the highest class reached. Rewards can be claimed manually in advance when the weekly challenge attempts are used up. Unclaimed rewards will be sent via mail at 02:00:00 (UTC+0) on each Monday.
  5. Guild Total DMG Rewards will be sent via mail to members who are in the Guild currently and have individual DMG records only at 02:00:00 (UTC+O) on each Monday.
  6. All DMG records will be cleared at 02:00:00 (UTC+0) on each Monday.
  7. Each hero can only be used once.

Rewards

There are two types of rewards, rewards for total guild damage and individual damage.

  • At the higher reward tiers, players can acquire   Normal dragon scale and  Superior dragon scale shard.
  • Combine 100 Superior dragon scale shard to form 1x  Superior dragon scale.

Goals

  • As a guild, achieve at least 20 billion damage to acquire the highest rewards.
  • Individually, push as high as possible. The highest tier reward is at 16 billion damage with two   Superior dragon scale.

Buffs

There are 7 types of buffs. Once buffs are used in battle, they cannot be used again. Players will ultimately need to select 5 out of 7 types of buffs. Once ever few weeks, there will be a unique buff. The common buffs are:

  1. Uncurable Fragility: Boost direct damage.
  2. Flammable Matter: Boost burn damage
  3. Bone Toxins: Boost poison damage.
  4. Nonstop Fighting: Boost bleed damage.
  5. Strong Physique: Boost HP burn damage.
  6. Productive Toxicant: Boost all types of damage when there are 3 types of DoTs.
  7. Power of Sagacity: Increase internal injury damage and other stats.

Battle Test
Players are able to conduct test runs by using the Battle Test button at the bottom of the screen. Players are recommended to run their teams in the battle test before attempting as there are no do overs.

Wuthering Coast Guide

Key Notes

  1. 5 different teams requuired.
  2. Heroes cannot be used twice.
  3. Each buff can only be used once. Use the battle test feature to test your teams.
  4. You can swap your gear around after each battle if you want to optimise your damage.

Once the boss takes 19 turns, the 20th turn he takes will end the battle. The boss can inflict AOE tenacity down, defence down and attack down. Bringing in cleansers or res debuff blockers to remove/block the debuffs can help teams deal more damage. Use the battle test feature to test teams and optimise the total damage towards the end of the week!

Team Setups

BuffKey DpsKey SupportGood DPSPet
Uncurable Fragility (DD)Jingle Belle, DharmaEsther, Wristler, Beatrix, Blaze, Sun Wukong, Dez + BophanyHeng’e3, AgathaStarry Manta Ray
Flammable Matter (Burn)Little Jack, ChelseaO’Gradies, Santa, SurturMoloch, AndrasWolf / Goshawk
Bone Toxins (Poison)Giselle, ImercadoWilla, Melot, Magdi, Freud, DakotaVeronica, Zora, NitaMiasm Giant Dragon
Nonstop Fighting (Bleed)Lance, MorikisChardonnel, Valentina, Grace, SantaNid Rold, LyssanderWolf / Goshawk
Strong Physique (HP Burn)Erato, Ah Hee Jin, Mamello, AdelineNereid, Panda, Nordak, Beatrix, Panda, Little JackHez, Melia, SigmundFiery Phoenix
Productive Toxicant (DoT)Combination of different [DoT]-heroesRefer to the other buffs between internal-injury, poison, bleed and hp burn.Miasm Giant Dragon
Power of SagacityIndrah + DianmuLydia, Jack ‘n Roll, Murong Jing, Ben Austin, Faxian, Waitz (Blue hero), Vilette, SethMoxiDeer
The bold marked heroes are key for high damage

Buffs

There will be one additional unique time-limited buff that will resets once the timer is down. This buff will be stronger than any buff stated below.

Uncurable Fragility
Increases enemies’ Direct DMG taken by 100%. At the beginning of allies’ turns, grants all allies 1 layer of [Direct Stroke], up to 10 layers, each of which increases Crit DMG by 22%. Removes all layers of [Direct Stroke] after any enemy acts.

Flammable Matter
Increases enemies’ Burn DMG taken by 100%. Enemies will gain [Flammable Matter] after taking Detonation DMG. [Flammable Matter]: Additionally increases Burn DMG taken by 50% for 2 turns. This effect cannot be stacked.

Bone Toxins
Increases enemies’ Poison DMG taken by 100%. Enemies will gain 1 layer of [Empty Stare] for each layer of [Poison] inflicted on them. [Empty Stare]: Increases Poison DMG taken by 0.7% for 2 turns, up to 100 layers. Refreshes duration when it is repeatedly gained.

Nonstop Fighting
Increases enemies’ Bleed DMG taken by 100%. After each ally acts for 1 turn, the next Attacker will act 2 extra turns and the duration of all buffs owned by this Attacker will be extended by 1 turn.

Strong Physique
Increases enemies’ HP Burning DMG taken by 100%. If an ally’s HP is full, HP Burning DMG dealt will be increased by 50%.

Productive Toxicant
For every 1 DoT debuff owned by the enemy, increases all DMG taken by 35%. When the enemy has 3 or more DoT debuffs, increases all DMG taken by 50%.

Power of Sagacity
Increases enemies’ [Internal Injury] DMG taken by 100%. For each hero from the Sagacity Alliance deployed, increases this DMG Bonus by 15%, all allies’ Effect Hit by 8%, and all allies’ DMG RES by 8%.