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Faction Abyss

Introduction

The Faction Abyss is a dungeon where teams are limited to a specific faction. For each Faction Abyss, you can only deploy heroes of the same faction to challenge it. Clearing stages will reward you with aura materials of the corresponding faction and different kind of runestones to activate aura’s for your heroes. There are also one-time rewards based on the total of acquired stars (up to 3 per stage) including the Faction-Abyss specific hero Agatha!

Challenging a stage within Faction Abyss will consume one Faction Token if the stage is succesfull cleared. These tokens will be gained every few hours and can also be bought from the market for 50 gems each, up to 99 per day.

Stages and bosses

There are a total of 30 stages for each of the 13 factions and a total of 1.170 stars can be obtained. Higher stages will be harder with higher level enemies and more difficult bosses. All bosses have immunity to controll effects aswell as resistance to reduction of turn meter and Max HP.

Holder – Stage 1 to 10

Holder is the main boss of the early stages 1 to 10. The boss is straight forward.

SkillDescription
Scythe CutDeals 2 stages of 100% ATK DMG each to a single enemy, with a 20% chance to inflict a layer of [Bleed] for 2 turns.
Death StormDeals 2 stages of 80% ATK DMG each to all the enemies, with a 20% chance to inflict a layer of [Bleed] for 2 turns.
Hidden ShadowHolder deals 40% more Direct DMG to any target under [Bleed] status.
Blood DebtHolder increases his ATK by 20% for 2 turns. Meanwhile, grants himself [Counterattack] for 3 turns. Afterwards, he gains 1 more action turn.
*Take note that Holder takes more turns which can affect the 3-star requirement (max 15 boss turns).

Berserk Warrior – Stage 11 to 20

Berserk Warrior is the main boss of the middle stages 11 to 20. The boss has area-of-effect damage and deals a good amount of damage. Healing and shielding is needed to clear these stages.

SkillDescription
Giant Claw StrikeDeals 250% ATK DMG to all enemies.
Claw of BloodthirstDeals 300% ATK DMG to all enermies. This skill has an extra 30% Leech rate.
Claw of FrenzyDeals 3 stages of 100% ATK DMG each to all the enemies, with a 50% chance to inflict a layer of [Bleed] for 2 turns, [Inferior Severe Wound] for 2 turns, and [Horrify] for 1 turn respectively.

Evil Apprentice – Stage 21 to 27

The Evil Apprentice is the boss for the middle-end stages. With the increasing speed each stage, the boss can be difficult to deal with. His skills deal a heavy amount of damage and includes the debuff [Fear].

SkillDescription
Source of FearDeals 300% ATK DMG to a single enemy, with a 60% chance to inflict [Fear] for 1 turn.
Void LashDeals 200% ATK DMG to all enemies, with a 100% chance to inflict 1 layer of [Bleed] effect for 1 turn.
Eye of the AbyssDeals 400% ATK DMG to all enemies. Afterward, slays enemies whose current HP are lower than 10%.

Lihem – Stage 28 to 30

The villian of the story returns! The home of the last stages is the boss Lihem. Be carefull as this time Lihem has become stronger. High damage and damage combined with buff removal and a variety of debuffs makes this boss very hard.

But wait there is more; Lihem revives to full health once he is killed!

SkillDescription
Soul EntanglementDeals 100% ATK DMG to 3 random enemies, with a 30% chance to reduce their DEF by 60% for 2 turns and a 30% hance to inflict [Intertwined] for 2 turns.
Expulsion CircleRemoves all buffs from all enemies, then deals 100% ATK DMG to all enemies. Deals 300% ATK DMG to enemies ho did not have buffs removed from them instead.
Endless CycleLihem is immune to his first death and restores his HP by 100% of Max HP, then his DEF is reduced by 60%. Meanwhile, the cooldown of all his active skills is refreshed. Afterwards, increases the DMG dealt by Lihem by 5% fter this turn ends.
Chaos PsionicsDeals 3 stages of 100% ATK DMG each to all enemies, with a 15% chance to reduce their Turn Meters by 30%, to inflict [Feebleness II] for 2 turns, and to inflict [Stun] for 1 turn respectively.

Tips and Tricks

Assemble a well-rounded team by combining 1 or 2 powerful attack heroes with 3 or 4 support/defense heroes. This balance ensures both offensive capabilities and defensive resilience.

Prioritize clearing stages to obtain aura materials specific to each faction. These materials are crucial for activating and upgrading the level and star level of your heroes’ auras, enhancing their overall power.

Most factions will need their supporters+ shielders to move before the boss to ensure survivability by applying big shields to your teams or to inflict attack down on the boss.

These are the following boss speed per stages.

Stage 26 – 2320 speed

Stage 27- 2440 speed

Stage 28- 2560 speed

Stage 29- 2680 speed

Stage 30- 2800 speed